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UI/UX Designer

Design products that feel obvious to use.

Full-time / ProjectRemoteCompetitive (negotiable based on experience)

We're looking for a designer who thinks in flows and systems, not just pretty screens — someone who can research, wireframe, prototype, and hand off pixel-clean work.

What you'll do

  • Design end-to-end flows: research → wireframe → prototype → polished UI.
  • Build and maintain a design system so the product stays consistent as it grows.
  • Partner with developers on practical, build-ready handoffs.
  • Use data and usability feedback to make screens measurably better.

What we're looking for

  • A portfolio that shows thinking, not just visuals (problem → decision → outcome).
  • Fluency in Figma (auto layout, components, prototyping).
  • A real sense for accessibility, hierarchy, and interaction.

Nice to have

Design-system experience, motion/interaction design, basic HTML/CSS literacy, user-research experience.

How hiring works

No endless interviews. You apply, and if it’s a fit we invite you to the Instaquirk Challenge — a short, story-driven round (~60–90 min) where you do a slice of the real job. Do well and you go straight to a final conversation.